Bolty
2 published forms · Official Wiki reference
Official Aniimo artworkBasic Form
They live among the trees. When they attack, golden sparks flash from their tails with crackling electric sounds. Agile and quick on their feet, they are very difficult to catch.
View official sourceOfficial display stats
The source does not specify the level basis. These values describe the official display, not a battle ranking.
Skills & abilities
Skills
High-Voltage DashPhysical
Charges toward the targets while electrified to deal damage.
- Power
- 48
- Cost
- 20
Thunder TailPhysical
Channels the power of lightning, swinging its tail to attack targets ahead. This skill gains 50% additional critical rate.
- Power
- 20
- Cost
- 20
ATKPhysical
Wields the power of lightning to attack targets at close range.
- Power
- 6
- Cost
- 0
Traits
Power Sustain
After skills land 6 critical hits, becomes [Overcharged], immediately gaining a shield equal to 5% HP. All skills cost 12 less EP, but UP cannot be gained. Lasts 6s.
Mobility
High Jump
Allows you to perform a higher jump.
Pathfinding
Climb Lv.2
No description is provided in the source.
Official Aniimo artworkMountain Woods Form
Living in sunny woodland regions, its lighter body color helps it avoid absorbing too much heat, while its special golden-brown fur allows it to blend into its surroundings.
View official sourceOfficial display stats
The source does not specify the level basis. These values describe the official display, not a battle ranking.
Skills & abilities
Skills
High-Voltage DashPhysical
Charges toward the targets while electrified to deal damage.
- Power
- 48
- Cost
- 20
Thunder TailPhysical
Channels the power of lightning, swinging its tail to attack targets ahead. This skill gains 50% additional critical rate.
- Power
- 20
- Cost
- 20
ATKPhysical
Wields the power of lightning to attack targets at close range.
- Power
- 6
- Cost
- 0
Traits
Power Sustain
After skills land 6 critical hits, becomes [Overcharged], immediately gaining a shield equal to 5% HP. All skills cost 12 less EP, but UP cannot be gained. Lasts 6s.
Mobility
High Jump
Allows you to perform a higher jump.
Pathfinding
Climb Lv.2
No description is provided in the source.