Coraliz
2 published forms · Official Wiki reference
Official Aniimo artworkBasic Form
They love to bury themselves in sand, mimicking coral clumps. They use the glow of the coral on their head and back to lure creatures for a surprise attack.
View official sourceOfficial display stats
The source does not specify the level basis. These values describe the official display, not a battle ranking.
Skills & abilities
Skills
Coral ImpactPhysical
Deals damage to the target and applies [Coral Mark] for 6s. When [Coral Mark] ends, the marked target takes additional damage equal to 3 Might for each instance of Earth damage taken while the mark was active, and the user restores 1 EP.
- Power
- 10
- Cost
- 0
Coral TrapPhysical
Creates a coral trap ahead for 5s. It deals damage to targets every second and applies 1 stack of Earth Debuff.
- Power
- 67
- Cost
- 20
Quicksand SlamPhysical
Creates quicksand ahead, dealing damage to targets and applying [Imprisonment] for 2s.
- Power
- 28
- Cost
- 20
Coral PrisonPhysical
Deals wide-area damage to targets in front and restores 30 EP. Hit targets enter [Imprisonment] for 2s. When [Imprisonment] ends, the target takes additional damage equal to 25% of the original skill's Might.
- Power
- 70
- Cost
- 0
ATKPhysical
Wields the power of earth to attack targets at close range.
- Power
- 6
- Cost
- 0
Traits
Overcharged Coral
When entering battle, restores 2.5 EP for each Earth-type Aniimo on the team. Cooldown: 15s.
Pathfinding
Swim Lv.1
No description is provided in the source.
Official Aniimo artworkRainstorm Form
Under the falling rain, danger grows as quietly as the coral spines along its back. It slips through the downpour without a sound, waiting for one careless move from its prey.
View official sourceOfficial display stats
The source does not specify the level basis. These values describe the official display, not a battle ranking.
Skills & abilities
Skills
Coral ImpactPhysical
Deals damage to the target and applies [Coral Mark] for 6s. When [Coral Mark] ends, the marked target takes additional damage equal to 3 Might for each instance of Earth damage taken while the mark was active, and the user restores 1 EP.
- Power
- 10
- Cost
- 0
Coral TrapPhysical
Creates a coral trap ahead for 5s. It deals damage to targets every second and applies 1 stack of Earth Debuff.
- Power
- 67
- Cost
- 20
Quicksand SlamPhysical
Creates quicksand ahead, dealing damage to targets and applying [Imprisonment] for 2s.
- Power
- 28
- Cost
- 20
Coral PrisonPhysical
Deals wide-area damage to targets in front and restores 30 EP. Hit targets enter [Imprisonment] for 2s. When [Imprisonment] ends, the target takes additional damage equal to 25% of the original skill's Might.
- Power
- 70
- Cost
- 0
ATKPhysical
Wields the power of earth to attack targets at close range.
- Power
- 6
- Cost
- 0
Traits
Overcharged Coral
When entering battle, restores 2.5 EP for each Earth-type Aniimo on the team. Cooldown: 15s.
Pathfinding
Swim Lv.1
No description is provided in the source.