All Aniimo
FIELD GUIDE / #085

Coraliz

2 published forms · Official Wiki reference

Coraliz — Basic FormOfficial Aniimo artwork
FORM PROFILE

Basic Form

rockwaterREGEN

They love to bury themselves in sand, mimicking coral clumps. They use the glow of the coral on their head and back to lure creatures for a surprise attack.

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AT A GLANCE

Official display stats

HP98
ATK78
BREAK107
P.DEF88
M.DEF93
REGEN108

The source does not specify the level basis. These values describe the official display, not a battle ranking.

WHAT THIS FORM CAN DO

Skills & abilities

7 listed

Skills

Coral ImpactPhysical

Deals damage to the target and applies [Coral Mark] for 6s. When [Coral Mark] ends, the marked target takes additional damage equal to 3 Might for each instance of Earth damage taken while the mark was active, and the user restores 1 EP.

Power
10
Cost
0
Coral TrapPhysical

Creates a coral trap ahead for 5s. It deals damage to targets every second and applies 1 stack of Earth Debuff.

Power
67
Cost
20
Quicksand SlamPhysical

Creates quicksand ahead, dealing damage to targets and applying [Imprisonment] for 2s.

Power
28
Cost
20
Coral PrisonPhysical

Deals wide-area damage to targets in front and restores 30 EP. Hit targets enter [Imprisonment] for 2s. When [Imprisonment] ends, the target takes additional damage equal to 25% of the original skill's Might.

Power
70
Cost
0
ATKPhysical

Wields the power of earth to attack targets at close range.

Power
6
Cost
0

Traits

Overcharged Coral

When entering battle, restores 2.5 EP for each Earth-type Aniimo on the team. Cooldown: 15s.

Pathfinding

Swim Lv.1

No description is provided in the source.

Coraliz — Rainstorm FormOfficial Aniimo artwork
FORM PROFILE

Rainstorm Form

rockREGEN

Under the falling rain, danger grows as quietly as the coral spines along its back. It slips through the downpour without a sound, waiting for one careless move from its prey.

Compare form
View official source
AT A GLANCE

Official display stats

HP98
ATK78
BREAK107
P.DEF88
M.DEF93
REGEN108

The source does not specify the level basis. These values describe the official display, not a battle ranking.

WHAT THIS FORM CAN DO

Skills & abilities

7 listed

Skills

Coral ImpactPhysical

Deals damage to the target and applies [Coral Mark] for 6s. When [Coral Mark] ends, the marked target takes additional damage equal to 3 Might for each instance of Earth damage taken while the mark was active, and the user restores 1 EP.

Power
10
Cost
0
Coral TrapPhysical

Creates a coral trap ahead for 5s. It deals damage to targets every second and applies 1 stack of Earth Debuff.

Power
67
Cost
20
Quicksand SlamPhysical

Creates quicksand ahead, dealing damage to targets and applying [Imprisonment] for 2s.

Power
28
Cost
20
Coral PrisonPhysical

Deals wide-area damage to targets in front and restores 30 EP. Hit targets enter [Imprisonment] for 2s. When [Imprisonment] ends, the target takes additional damage equal to 25% of the original skill's Might.

Power
70
Cost
0
ATKPhysical

Wields the power of earth to attack targets at close range.

Power
6
Cost
0

Traits

Overcharged Coral

When entering battle, restores 2.5 EP for each Earth-type Aniimo on the team. Cooldown: 15s.

Pathfinding

Swim Lv.1

No description is provided in the source.