Grizbo
2 published forms · Official Wiki reference
Official Aniimo artworkBasic Form
They hide constant endurance and restraint beneath a gentle exterior. However, if provoked or hungry, they lose control and fall into a frenzy.
View official sourceOfficial display stats
The source does not specify the level basis. These values describe the official display, not a battle ranking.
Skills & abilities
Skills
Claw of MadnessPhysical
Claws the target up to 4 times. When the fourth hit lands, the next skill gains double [Rage].In the [Enraged] state, each hit applies 2/2/2/6 stacks of [Claw Mark], up to 12 stacks.
- Power
- 40
- Cost
- 10
Fanatic ClawingPhysical
Claws the target up to 4 times. When the fourth hit lands, the next skill gains double [Rage].In the [Enraged] state, each hit applies 2/2/2/6 stacks of [Claw Mark], up to 12 stacks.
- Power
- 40
- Cost
- 10
EarthquakePhysical
Stomps the ground, damaging targets in front and removing all [Claw Mark] effects from them. Each stack of [Claw Mark] deals additional damage equal to 5% Might and stuns the target for 1.5s.
- Power
- 53
- Cost
- 20
Critical HitPhysical
Strikes hard to deal high damage and remove all [Claw Mark] effects from the target. Each stack of [Claw Mark] deals additional damage equal to 5% Might.
- Power
- 76
- Cost
- 30
Rock SmashPhysical
Leaps high, immediately gains 100 [Rage], and becomes [Enraged], then crashes down with thunderous force, dealing delayed burst damage to targets around the impact point.
- Power
- 227
- Cost
- 0
ATKPhysical
Wields the power of earth to attack targets at close range.
- Power
- 6
- Cost
- 0
Traits
Raging Rampage
Builds [Rage] during battle. Basic attacks grant 2 points, every 10 EP spent on skills grants 10, and taking damage grants 2. At 100 points, enters the [Enraged] state.[Enraged] increases ATK Speed and own skill damage by 30%, increases the EP recovery rate by 25%, and prevents [Rage] gain. Lasts 20s.
Mobility
Head Hammer
Use Head Hammer to launch a Shock Wave.
Official Aniimo artworkPrismana Form
Prismana energy soothes their rampaging souls, guiding them into sweet dreams. But if anyone disturbs their slumber, they will be enraged and be your worst nightmare.
View official sourceOfficial display stats
The source does not specify the level basis. These values describe the official display, not a battle ranking.
Skills & abilities
Skills
Claw of MadnessPhysical
Claws the target up to 4 times. When the fourth hit lands, the next skill gains double [Rage].In the [Enraged] state, each hit applies 2/2/2/6 stacks of [Claw Mark], up to 12 stacks.
- Power
- 40
- Cost
- 10
Fanatic ClawingPhysical
Claws the target up to 4 times. When the fourth hit lands, the next skill gains double [Rage].In the [Enraged] state, each hit applies 2/2/2/6 stacks of [Claw Mark], up to 12 stacks.
- Power
- 40
- Cost
- 10
EarthquakePhysical
Stomps the ground, damaging targets in front and removing all [Claw Mark] effects from them. Each stack of [Claw Mark] deals additional damage equal to 5% Might and stuns the target for 1.5s.
- Power
- 53
- Cost
- 20
Critical HitPhysical
Strikes hard to deal high damage and remove all [Claw Mark] effects from the target. Each stack of [Claw Mark] deals additional damage equal to 5% Might.
- Power
- 76
- Cost
- 30
Rock SmashPhysical
Leaps high, immediately gains 100 [Rage], and becomes [Enraged], then crashes down with thunderous force, dealing delayed burst damage to targets around the impact point.
- Power
- 227
- Cost
- 0
ATKPhysical
Wields the power of earth to attack targets at close range.
- Power
- 6
- Cost
- 0
Traits
Raging Rampage
Builds [Rage] during battle. Basic attacks grant 2 points, every 10 EP spent on skills grants 10, and taking damage grants 2. At 100 points, enters the [Enraged] state.[Enraged] increases ATK Speed and own skill damage by 30%, increases the EP recovery rate by 25%, and prevents [Rage] gain. Lasts 20s.
Mobility
Head Hammer
Use Head Hammer to launch a Shock Wave.