Rookey
3 published forms · Official Wiki reference
Official Aniimo artworkBasic Form
Despite its imposing size, it is timid and avoids conflict. It finds its courage when friends need protection.
View official sourceOfficial display stats
The source does not specify the level basis. These values describe the official display, not a battle ranking.
Skills & abilities
Skills
Guardbreak SlamPhysical
Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.
- Power
- 45
- Cost
- 15
Bouncy SlingParameters incomplete
Charges up in place and launches itself forward, dealing damage to the target hit and increasing its BREAK damage taken by 15% for 15s. If other targets are nearby after the hit, it bounces to them up to {4} times. It can also bounce to allies.
Official parameter values are not provided. Numbers shown as placeholders have not been substituted.
- Power
- 55
- Cost
- 20
Ballistic GuardPhysical
Turns into a ball and jumps high into the air, damaging targets at the landing point. Enters [Omni Defense], increasing own damage reduction by 20%. When attacked, releases a shock wave around self that deals damage equal to 10 Might.
- Power
- 52
- Cost
- 20
Guardbreak SmashPhysical
Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.
- Power
- 45
- Cost
- 15
ATKPhysical
(BREAK) Wields the power of darkness to attack targets at close range.
- Power
- 6
- Cost
- 0
Heavy SlamPhysical
Makes its hands grow huge and smashes the ground, dealing damage to all targets nearby.
- Power
- 196
- Cost
- 0
Traits
Guardbreak Resonance
Increases BREAK by 0.
Mobility
Detection
Gives you a special detective vision that allows you to see metal objects and cloaked Aniimo nearby.
Official Aniimo artworkSnowfield Form
They pad their armor with the fur of other aniimo for warmth and better traction on snow when they curl up.
View official sourceOfficial display stats
The source does not specify the level basis. These values describe the official display, not a battle ranking.
Skills & abilities
Skills
Guardbreak SlamPhysical
Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.
- Power
- 45
- Cost
- 15
Bouncy SlingParameters incomplete
Charges up in place and launches itself forward, dealing damage to the target hit and increasing its BREAK damage taken by 15% for 15s. If other targets are nearby after the hit, it bounces to them up to {4} times. It can also bounce to allies.
Official parameter values are not provided. Numbers shown as placeholders have not been substituted.
- Power
- 55
- Cost
- 20
Ballistic GuardPhysical
Turns into a ball and jumps high into the air, damaging targets at the landing point. Enters [Omni Defense], increasing own damage reduction by 20%. When attacked, releases a shock wave around self that deals damage equal to 10 Might.
- Power
- 52
- Cost
- 20
Guardbreak SmashPhysical
Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.
- Power
- 45
- Cost
- 15
ATKPhysical
(BREAK) Wields the power of darkness to attack targets at close range.
- Power
- 6
- Cost
- 0
Heavy SlamPhysical
Makes its hands grow huge and smashes the ground, dealing damage to all targets nearby.
- Power
- 196
- Cost
- 0
Traits
Guardbreak Resonance
Increases BREAK by 0.
Mobility
Detection
Gives you a special detective vision that allows you to see metal objects and cloaked Aniimo nearby.
Official Aniimo artworkMountain Woods Form
Shouldering the duty of protecting its clan, its armor has been polished to gold after blocking countless attacks, radiating with the light of courage.
View official sourceOfficial display stats
The source does not specify the level basis. These values describe the official display, not a battle ranking.
Skills & abilities
Skills
Guardbreak SlamPhysical
Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.
- Power
- 45
- Cost
- 15
Bouncy SlingParameters incomplete
Charges up in place and launches itself forward, dealing damage to the target hit and increasing its BREAK damage taken by 15% for 15s. If other targets are nearby after the hit, it bounces to them up to {4} times. It can also bounce to allies.
Official parameter values are not provided. Numbers shown as placeholders have not been substituted.
- Power
- 55
- Cost
- 20
Ballistic GuardPhysical
Turns into a ball and jumps high into the air, damaging targets at the landing point. Enters [Omni Defense], increasing own damage reduction by 20%. When attacked, releases a shock wave around self that deals damage equal to 10 Might.
- Power
- 52
- Cost
- 20
Guardbreak SmashPhysical
Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.
- Power
- 45
- Cost
- 15
ATKPhysical
(BREAK) Wields the power of darkness to attack targets at close range.
- Power
- 6
- Cost
- 0
Heavy SlamPhysical
Makes its hands grow huge and smashes the ground, dealing damage to all targets nearby.
- Power
- 196
- Cost
- 0
Traits
Guardbreak Resonance
Increases BREAK by 0.
Mobility
Detection
Gives you a special detective vision that allows you to see metal objects and cloaked Aniimo nearby.