Dashes toward the target while electrified and cannot be blocked during the dash. Critical hits restore 5 energy. When used while [Overcharged], energy cost is reduced by an additional 3 points.
Dashes toward the target while electrified and cannot be blocked during the dash. Critical hits restore 5 energy. When used while [Overcharged], energy cost is reduced by an additional 3 points.
These values stay the same: Power 33 / Energy cost 20 / Cooldown 0s
Each entry identifies an exact form. A listed form requirement must also be met to use that skill.