ANIIMOLAB
Skills
Look up skill effects, power, and energy cost.
Start with skills linked to companion forms, or switch to enhanced skills or all records. Boss moves and other records remain accessible in the full list.
339 results

ATK
(BREAK) Wields the power of water to attack targets at close range.
8 Aniimo forms

ATK
(BREAK) Wields the power of lightning to attack targets at close range.
2 Aniimo forms

ATK
(BREAK) Wields the power of fire to attack targets at close range.
5 Aniimo forms

ATK
(BREAK) Wields the power of grass to attack targets at close range.
13 Aniimo forms

ATK
(BREAK) Wields the power of earth to attack targets at close range.
11 Aniimo forms

ATK
(BREAK) Wields the power of wind to attack targets at close range.
6 Aniimo forms

ATK
(BREAK) Wields the power of darkness to attack targets at close range.
8 Aniimo forms

ATK
(BREAK) Wields the power of wind to attack targets from a distance.
3 Aniimo forms

Avian Harmony Ensemble
Fires a powerful wind-type beam at the target. If you have all three Movements equipped, the attack’s area of effect expands.
4 Aniimo forms

Ballistic Guard
Turns into a ball and jumps high into the air, damaging targets at the landing point. When attacked, releases a shockwave around self that deals damage equal to 10 Might. Interval: No less than 0.2s.
3 Aniimo forms

Ballistic Guard
When attacked, releases a shock wave around the user that deals damage equal to 10 Might. This can trigger no more than once every 0.2s.
3 Aniimo forms

Beat of Passion
Keeps playing, sending sound waves forward to damage targets.
1 Aniimo forms

Black Hole Domain
Quickly backsteps a short distance, leaving a black hole beneath the target that continuously pulls the target in and deals damage.
3 Aniimo forms

Blasting Roses
Releases petals that track and attack the target.
2 Aniimo forms

Blazing Fist Barrage
Throws a two-hit punch forward. If the target hit carries the Pinecone mark, consumes the mark and empowers the next basic attack into [Punch Rush]. [Punch Rush]: Continuously throws punches forward, dealing damage equal to 60 Might.
1 Aniimo forms

Blazing Fist Barrage
Enhanced skill
Throws a two-hit punch forward. If the target hit carries the Pinecone mark, consumes the mark and empowers the next basic attack into [Punch Rush]. If the first hit lands on a Pinecone-marked target, the second hit no longer needs to land on a Pinecone-marked target to trigger [Punch Rush]. [Punch Rush]: Continuously throws punches forward, dealing damage equal to 60 Might.
1 Aniimo forms

Blazing Rush
Squashel’s tail sparks with fire, whipping up cascading flames from the ground to deal heavy damage to the target.
1 Aniimo forms

Blazing Wolf Assault
Summons 2 clones to attack the selected location. Summons 1 extra clone that gains [Super Armor] for 10s while in the [Full Energy] state.
2 Aniimo forms

Blossoming Moment
Jumps up to dodge an attack, allowing a scent to encircle itself before dive-pecking the targets to deal damage.
2 Aniimo forms

Boomerang Blade
Throws an ice blade forward, dealing damage to targets in range and applying stacks of [Ice Debuff]. The ice blade continuously consumes energy while spinning, and pressing the Skill button again recalls it.
7 Aniimo forms

Boulder Blast
Spins rapidly across the ground, pulling in debris before detonating violently. On explosion, deals AoE damage and generates 6 [Rock Piles] around the Bouldus.
2 Aniimo forms

Bouncy Sling
It can also ricochet to allies.
3 Aniimo forms

Bouncy Sling
Enhanced skill
It can also ricochet to allies.
3 Aniimo forms

Breaking Roar
Restores Hummin units to their maximum number, then roars with them to release a massive shockwave at the target.
2 Aniimo forms