Wields the power of fire to attack targets from a distance.
- Power
- 6
- Energy cost
- 0
- Cooldown
- 0.1 s

Aniimo
Compare each form’s natural strengths. These are base stats, not your companion’s current battle stats.
Shared scale: 0–200
Prismana causes Infergon’s Power of Fire to grow ever more violent, erupting from its armor as blazing violet flames, as if to reduce everything around it to ashes.
Infergon · Prismana has Fire / Wind elements. This profile lists 6 skills, 1 traits, 3 homeland abilities.
How to read the guide →WHAT THIS FORM CAN DO
Wields the power of fire to attack targets from a distance.
Casts Flaming Claws at the target. A powerful claw strike can be cast again within 5s. Both 2 claw strikes can consume 2 stacks of [Fire Debuff] from the target to deal additional damage equal to 0.3 Might.
Charges at the target to deal damage. If used while flying, dives at the target and stops flying.
Rushes toward the target, dealing Damage. If used while in Fly state, dives at the target and ends Fly. During the charge, reflects incoming Projectile attacks.
Form requirement: Infergon · Prismana
Breathes fire forward, attacking targets and applying 8 stacks of [Fire Debuff].
Enhanced skill: Lava Breath
Breathes powerful Lava Breath from the air, dealing damage to all targets within a large area in front and applying 8 stacks of [Fire Debuff].
Fire Aniimo specialize in cooking, smelting, and supplying heat.
Wind-type Aniimo specialize in controlling the wind to process products.
Aniimo with the Hauling ability can pick up stockpiled produce from facilities and carry it to the Home storage.
Compared with: Infergon · Basic Form
Each change compares the same base stat. Skills use exact version identities; shared skills may still have different requirements. Differences do not predict battle strength.
Shared skills: ATK / Flaming Claws / Fiery Charge / Gale Charge / Lava Breath / Hot Breath
Elements: Fire → Fire / Wind
Identical base stats: HP 95 / Attack 125 / Break 50 / Defense 70 / Special defense 85 / Energy recovery 80
Fire 3 / Hauling 3 → Fire 4 / Wind 3 / Hauling 4